Please don't come to our office, it's a weird thing to do.
We have accepted that everything we do is an educated guess. Things just happen.
We don't have long term plans, design documents, financial forecasts.
We don't have tiers of management. We feel like we can avoid that by hiring people that don't need to be managed.
Need advice? Help? Just ask. But we don't give you a list of tasks to complete.
You can make games yourself, so why work for us and lose out on a ton of money? We agree.
If you work for us you have the security of a monthly wage and we'll give you a bonus based on the profits of any money you make for us.
Typically we pay out over 50% of the profits of our games on bonuses. As far as we're aware, that's unique in the entire games industry.
We encourage starting new projects and exploring new ideas, even if that reveals how terrible we are at what we do. We encourage documenting the development process and learning from mistakes by creating postmortems.
We like to be as open as possible with the community unless there's a good reason not to.
We're looking for anyone that has made their own game. The ideal candidate will be a programmer, will have made a game single handed, and will laugh at dick jokes.
You can be anywhere in the world, and work from home. Or come to our office in Walsall. We don't care.
We don't hire through agents. We don't want unpaid workers. We don't do internships or work experience. We love C#, C++ programmers. We love Unity and Unreal. We want to make console games too.
Send us an email. Show us the games you've made.
Our team comes from all around the world.